<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="utf-8" />
<meta name = "viewport" content = "width=device-width, initial-scale = 1.0">
<title>テスト</title>
<style>
#canvas {
display: block;
margin-bottom: 10px;
}
#increase, #decrease {
width: 100px;
height: 50px;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div>
<label for="position-x">position-x</label><input type="checkbox" id = "position-x">
<label for="position-y">position-y</label><input type="checkbox" id = "position-y">
<label for="position-z">position-z</label><input type="checkbox" id = "position-z">
</div>
<div>
<label for="rotate-x">rotate-x</label><input type="checkbox" id = "rotate-x">
<label for="rotate-y">rotate-y</label><input type="checkbox" id = "rotate-y">
<label for="rotate-z">rotate-z</label><input type="checkbox" id = "rotate-z">
</div>
<button id = "increase">増加</button>
<button id = "decrease">減少</button>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.167.0/build/three.module.js";
// サイズを指定
const width = 360;
const height = 360;
// レンダラー,シーン,カメラを作成
const renderer = new THREE.WebGLRenderer({
canvas: document.getElementById('canvas'),
});
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, width / height);
// 箱
/** @type {THREE.Mesh} */
let box;
window.onload = () => {
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
camera.position.set(0, 0, 150);
addEventListeners();
addObjects();
const INTERVAL = 1000 / 60;
let nextUpdateTime = new Date().getTime() + INTERVAL;
frameProc();
function frameProc(){
const curTime = new Date().getTime();
if(nextUpdateTime < curTime){
nextUpdateTime += INTERVAL;
update();
}
requestAnimationFrame(() => frameProc());
}
}
// 増加・減少のボタンが押下されているかどうか?
let pressIncrease = false;
let pressDecrease = false;
function addEventListeners(){
const $increase = document.getElementById('increase');
const $decrease = document.getElementById('decrease');
const arr1 = ['mousedown', 'touchstart'];
const arr2 = ['mouseup', 'touchend'];
for(let i=0; i<arr1.length; i++){
$increase?.addEventListener(arr1[i], () => pressIncrease = true);
$decrease?.addEventListener(arr1[i], () => pressDecrease = true);
}
for(let i=0; i<arr2.length; i++){
$increase?.addEventListener(arr2[i], () => pressIncrease = false);
$decrease?.addEventListener(arr2[i], () => pressDecrease = false);
}
const arr3 = ['touchstart', 'touchend'];
for(let i=0; i<arr3.length; i++){
$increase?.addEventListener(arr3[i], (ev) => ev.preventDefault());
$decrease?.addEventListener(arr3[i], (ev) => ev.preventDefault());
}
}
function addObjects(){
const geometry = new THREE.BoxGeometry(32, 32, 32);
const material = new THREE.MeshNormalMaterial();
box = new THREE.Mesh(geometry, material);
scene.add(box);
const lineX = createLine(1000, 0, 0, -1000, 0, 0, 0xff0000)
scene.add(lineX);
const lineY = createLine(0, 1000, 0, 0, -1000, 0, 0x00ff00)
scene.add(lineY);
}
// 色がcolorの(x1, y1, z1)と(x2, y2, z2)を結ぶ直線を生成する
function createLine(x1, y1, z1, x2, y2, z2, color){
const lineMaterial = new THREE.LineBasicMaterial({ color: color });
const lineGeometry = new THREE.BufferGeometry();
const vertices = new Float32Array( [
x1, y1, z1,
x2, y2, z2,
] );
lineGeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
return new THREE.Line(lineGeometry, lineMaterial);
}
const $positionX = document.getElementById('position-x');
const $positionY = document.getElementById('position-y');
const $positionZ = document.getElementById('position-z');
const $rotateX = document.getElementById('rotate-x');
const $rotateY = document.getElementById('rotate-y');
const $rotateZ = document.getElementById('rotate-z');
let eulerX = 0;
let eulerY = 0;
let eulerZ = 0;
function update() {
if(pressIncrease){
if($positionX.checked)
box.position.x += 0.4;
if($positionY.checked)
box.position.y += 0.4;
if($positionZ.checked)
box.position.z += 0.4;
if($rotateX.checked)
eulerX += 0.02;
if($rotateY.checked)
eulerY += 0.02;
if($rotateZ.checked)
eulerZ += 0.02;
}
if(pressDecrease){
if($positionX.checked)
box.position.x -= 0.4;
if($positionY.checked)
box.position.y -= 0.4;
if($positionZ.checked)
box.position.z -= 0.4;
if($rotateX.checked)
eulerX -= 0.02;
if($rotateY.checked)
eulerY -= 0.02;
if($rotateZ.checked)
eulerZ -= 0.02;
}
const euler = new THREE.Euler(eulerX, eulerY, eulerZ, 'YXZ');
box.setRotationFromEuler(euler)
renderer.render(scene, camera);
}
</script>
</body>
</html>